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Production
&
Other Projects
Including one full class, five subclasses, and a plethora of magic items, spells, races, backgrounds, and of course, monsters, Edmont's Harrowing Horrors was a successful kickstarter where I worked as the lead game designer, producer, marketing, art lead, scrum master, editor, and layout designer. I coordinated a small team and published the supplement with a tight turnaround of three months.
From over two dozen subclasses to deep, impactful mechanics and tools for dungeon masters so they can create their own gods, provide new means of spending downtime, and even pricing magic items to a high degree of consistency, I have designed a veritable treasure trove of homebrew that is to a professional standard.
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